Entity
  • SuperBetter

    Created in 2015
  • BETA

    Up & running (A)
    Existing signals show a regular activity
  • Social networks

    1,704
  • Activities

  • Technologies

  • Entity types

  • Location

    535 Duane St, Glen Ellyn, IL 60137, USA

    Glen Ellyn

    United States of America

  • Employees

    Scale: 2-10

    Estimated: 4

  • Engaged corporates

    1
    0 1
  • Added in Motherbase

    3 years ago
Description
  • Value proposition

    Building mental health in schools and sports

    SuperBetter addresses a major pain point for schools and sports organizations — the negative impact of the youth mental health crisis on the success of their students and athletes.

    SuperBetter is a tech-enabled solution used by teachers & coaches to improve student success, social-emotional skills and whole-athlete performance. The World Economic Forum named SuperBetter a Top Innovator in Youth Mental Health.

    SuperBetter is differentiated by its Live Gamefully® methodology, a resilience-building mental framework that uses the psychology of game play to empower student & athlete success. The evidence-based platform makes it easy for teachers and coaches to bring the gameful methodology to life with their classrooms and teams.

    SuperBetter’s effectiveness for improving mental health outcomes is validated in randomized controlled trials conducted by Harvard Medical School and University of Pennsylvania. In several published meta-analyses, SuperBetter is among the most effective apps for reducing anxiety & depression.

    SuperBetter is recognized as a global leader in using the science of games to improve real lives. SuperBetter was invented by world-renowned game designer Jane McGonigal. Jane’s SuperBetter TED Talk has been watched 8 million times. SuperBetter, The Power of Living Gamefully is a NY Times best-selling book. Over 1 million people have used the SuperBetter app.

    Resilience, Mental Health, Social Emotional Learning, Game Science, Depression, Anxiety, Resilient Youth, Student Resilience, Higher Ed, Retention, Serious Games, EdTech, StudentSuccess, SEL, SportsTech, YouthSports, Game Psychology, K12 Schools, High School, and Middle School

  • SuperBetter: Empower Youth Mental Health

    SuperBetter is a game-based learning platform that empowers mental health, resilience, social-emotional learning and student success.

  • https://superbetter.com/
Corporate interactions BETA
Corporate TypeTweets Articles
Google
Google
IT services, Software Development
Google
IT services, Software Development
Other

18 Jan 2024


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