We believe making games should be fun. Do you agree? Join us on a great adventure. Developer of @Bloodhunt and two unannounced projects." title="" class="btn" data-container="body" data-html="true" data-id="84256" data-placement="top" data-toggle="popover" data-trigger="focus" style="color:#b3d4fc" tabindex="0" data-original-title="Sharkmob"> 7,916 22,408
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Entity types
Location
Stortorget 9, 211 22 Malmö, Sweden
Malmö
Sweden
Employees
Scale: 201-500
Estimated: 382
Engaged corporates
2Added in Motherbase
5 years, 1 month agoWe believe making games should be fun. Do you agree? Find out more on career.sharkmob.com
Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working on Exoborne – a Sharkmob original game. We have previously released Bloodhunt – a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition.
Exoborne is a tactical open-world extraction shooter set in a world ravaged by extreme forces of nature. As a warrior equipped with powerful Exo-rig technology, you’ll face hostile factions, enemy players, and Mother Nature herself in a game of intense, high-stakes action.
We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about boldly taking on great challenges together, achieving heights we couldn't reach alone. All things said, we want a fun, professional experience and so we all must lead by example.
We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.
We are here to create great multiplayer shooter games. We want to work on games that people talk about and remember, that capture our imagination and bring people together. To achieve this, we work as a team and in doing so we embrace the concept of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions made as a team.
videogames and game development
Sharkmob: Have fun while doing what you love. Feel ownership of your work. Creative elbow room. Awesome gaming experiences. That's what it's all about. Developer of Exoborne, Vampire: The Masquerade - Bloodhunt, and one unannounced project.
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