Social networks
5,952 6,961Entity types
Location
Av de Sor Teresa Prat, 15, 29003 Málaga, Spain
Málaga
Spain
Employees
Scale: 2-10
Estimated: 29
Engaged corporates
19Added in Motherbase
1 year, 5 months ago[Automatic translation follows] The place where we help you develop as a company and train you in video games, Metaverse and audiovisual production.
The National Digital Content Pole is a public entity dependent on the Malaga City Council that aims to promote entrepreneurship and generate a strong ecosystem around video games, virtual reality and audiovisual production (Media and Entertainment).
Its main lines of work are verticalized entrepreneurship; video game publishing; training close to the market; and corporate services (PoloSfera).
Created in 2017, the Pole is a project promoted by Red.es that has been configured as a space for innovation and a trends laboratory where ideas or projects belonging to the digital content sector and its auxiliary sectors are developed.
Video games, audiovisual production, metaverse and virtual, extended and augmented reality are the key themes in this 12,000 square meter space and the ecosystem generated around it.
Entrepreneurship, training, video games, Metaverse, VR
El lugar donde te ayudamos a desarrollarte como empresa y a formarte en videojuegos, Metaverso y producción audiovisual.
El Polo Nacional de Contenidos Digitales es una entidad pública dependiente del Ayuntamiento de Málaga que tiene como objetivo fomentar el emprendimiento y generar un ecosistema fuerte en torno a los videojuegos, la realidad virtual y la producción audiovisual (Media and Entertainment).
Sus líneas de trabajo principales son el emprendimiento verticalizado; el publishing de videojuegos; la formación cercana al mercado; y los servicios corporate (PoloSfera).
Creado en 2017, el Polo es un proyecto impulsado por Red.es que se ha configurado como un espacio de innovación y laboratorio de tendencias donde se desarrollan ideas o proyectos pertenecientes al sector de los contenidos digitales y sus sectores auxiliares.
Videojuegos, producción audiovisual, metaverso y realidad virtual, extendida y aumentada son las temáticas clave en este espacio de 12.000 metros cuadrados y el ecosistema generado en torno a él.
Emprendimiento, formación, videojuegos, Metaverso, RV
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Huawei Electricals, Telecommunications | Huawei Electricals, Telecommunications | Other 30 Jun 2024 | | |
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